About OneLimit

The Problem That Started It All

I'm a developer and a dad. My kids have iPhones, a PlayStation 5, a Nintendo Switch, an Xbox, and a Windows PC. Each device has its own parental controls - and each one lets them have up to two hours a day.

That's ten hours of screen time. Every day. That's not a limit, that's a schedule.

The tools that existed were designed to monitor and surveil, not to set a simple boundary and get out of the way. I didn't want to read reports about every app they opened. I just wanted one rule: two hours, across everything, and then it's done.

So I built OneLimit.

What OneLimit Is

OneLimit enforces a single daily screen time budget that spans iPhone, PlayStation, Nintendo Switch, Xbox, and Windows PC. When your child's time runs out on one device, it runs out everywhere. There's no gaming the system by switching screens.

Setup takes a few minutes. After that, it mostly runs itself.

What It Isn't

OneLimit isn't surveillance software. We don't track which apps your kids use, what they browse, or who they talk to. We count minutes, not keystrokes.

We don't sell your data. We don't build advertising profiles. We don't show you dashboards designed to maximize your anxiety.

We believe screen time management should be a tool for boundaries, not a reason to scrutinize everything your child does online.

Our Values

Privacy first. We collect the minimum data required to do the job. Nothing more.

Family focused. Every decision gets filtered through one question: does this actually help families?

Honest about limitations. OneLimit works through platform APIs and online services. It's not perfect. We'll always tell you what it can and can't do.

OneLimit is an independent app. No VC funding, no growth-at-all-costs pressure - just a tool built to solve a real problem, kept honest by the fact that I use it with my own kids.